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What Is An RPG? A Role Playing Game is similar to the games you played when you were a child, games like Cops & Robbers or Cowboys & Indians. In an RPG you assume the role of a character like an actor would or like you did when you played those childhood games. The difference between now and then is that you're playing with rules and in a detailed world. An RPG is run by a referee called a GameMaster. The GameMaster sets up the detailed world in which your character lives and breathes. The GM will describe the physical surroundings and the atmosphere, many times with the aid of visual props. The GM also populates this world with Non-Player characters who you must interact with to meet your goals. In two words, its a: Interactive Story.
What You Need
The Dice Glossary
Of Terms Adventure - A Role Playing Session: It can refer to a single mission or a collection of them. Attribute - Measures a character's physical and mental being. The five categories are: Strength (STR), Dexterity (DEX), Willpower (WIL), Perception (PER), and Intelligence (INT). All skills are based on these 5 characteristics. Campaign - A connected series of missions that all use the same basic group of players and characters. Character stats will continue over to the next mission and players will be able to increase their character's stats through experience. Character - A persona in the game created by either the Player or the GM. Character Rank - A way of measuring a character's experience. Thee ranks are given for both Heroes and Villains. Heroes use Agent, Secret Agent, and Perfect Agent while villains use Hood, Criminal, and Mastermind. Character Ranks are good ways of leveling out the competition when creating a scenario. Ease Factor - How easy or difficult a task will be. It is a number that ranges from ½ to 10, with ½ being the most difficult and 10 being the easiest. All tasks are set at default at the number 5 which can be modified by the GM to increase or lower difficulty. The Ease Factor is multiplied by the Primary Chance to find the Success Chance of completing a task. The Ease Factor cannot go below ½ or above 10. Experience Point (EP) - The GameMaster issues EP at the end of every mission to all the players based on their performance. The Player can then use the points to increase your Attributes, Skills, or learn new Skills. GameMaster (GM) - The GM is the main guy in charge of the game. He creates the story, acts as a referee, and controls Non-Player Characters. He should also make sure everyone is having a good time. Lucky Points - Points that a player can use to increase the Quality Rating of any dice roll in any way he chooses. The Player could use a Lucky Point to make a miss a head shot or an enemy sniper's direct hit a complete miss. Level - A numerical measurement of the quantity/quality of something in the game. Some examples are: >
Damage Level - Measures the severity of a wound. Modifier - A number that is either subtracted or added to the Ease Factor to reflect average difficulty. A positive modifier makes the task easier while a negative one makes it more difficult. All modifiers in the game are applied to the ease factor. The GM decides the Ease Factor and announces it to the Player. Remember, the Ease Factor can't drop below ½ or above 10. A Modifier of -1 to an Ease Factor of 1 will result in ½, not 0. Non-Player Character (NPC) - A character created and controlled by the GM. An NPC could be a friend, a villain, or neutral. Player - Character controlled by the player. Player Character - A character created by a Player and only played by him. Primary Chance - Defines how good a character is with an Attribute or Skill. The Primary chance is multiplied by the ease factor to find the Success Chance. Quality Rating - A number from 1 to 4 that rates the success of a dice roll. A 1 is Perfect, a 2 Very Good, a 3 Good, and 4 Acceptable. Success Chance - A number reflecting a combination of the difficulty of the task and the experience of the player, the number may range between 1 to 300. A player rolls dice to see if the the task was successful. If the roll falls within the range of the Success Chance (Its equal to or less) the task succeeds. If the roll falls out of the Success Chance (Its more) the task fails. The dice roll will also provide a Quality Rating and therefore the difference between the Success Chance and the dice result is important. Rolling a 95 when your Success Chance is is 100 gives a worse result than rolling 95 when you Success Chance is 250. Survival Point - Points given to a villain that revert Lucky Points. Task - A specific attempt to use an Attribute or Skill that requires a dice roll to determine its success.
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